S.T.A.L.K.E.R. - Shadow of Chernobyl - ARTIFICIAL INTELIGENCE
What will not be possible to See in AI-Life in the World of Stalker:
( Only in the Majority of Games is Done by this way )
"In general, the NPCs in FPS games know exactly where the player is, because this is known to the God-like all-knowing AI controlling them."
"Through the development, it became clear that the old methods, when characters placed in certain spots awaiting the player only to then react in a practically single possible way – opening fire on the player, would be inapplicable here."
Some Brief Tibbits About the AI in Stalker:
"Early in the development of S.T.A.L.K.E.R. game mechanics we faced the necessity to invent new methods of game AI… The thing is, a free world as we see it in the game, should provide for a new approach to characters inhabiting it. As announced previously, our primary ambition was to create a living-and-breathing world. To accomplish that, on all the Zone levels we implemented the system of life simulation, allowing calculating all the processes within the realm of the game… Still though, we’ve been only half-way through as, apart from processes occurring beyond the player’s sphere and thus impacting his events in indirect way only, there is an area of direct contacts of the player and the world’s denizens. So, the second part of enlivening the world involves the events directly related to the protagonist. Through the development, it became clear that the old methods, when characters placed in certain spots awaiting the player only to then react in a practically single possible way – opening fire on the player, would be inapplicable here."
"The artificial intelligence in STALKER allows both people and animals to weight up their chances for survival and act accordingly. You won't often see a stalker with a pistol try to take on a soldier armed with an assault rifle. Of course, rare exceptions are possible, but these will come about because of the unhealthy psycological state of the stalker. We introduced the concept of a "fair intelligence". In general, the NPCs in FPS games know exactly where the player is, because this is known to the God-like all-knowing AI controlling them. In STALKER the enemy AI can only "assume" where the player is. The AI remembers the last spot where it saw the player, and tries to find him using the "what would I do in his place?" method, i.e. the AI searches for the player by assuming what his next possible position could be. It is often fascinating to observe, after secretly climbing up to the loft of a rural farmhouse, how the enemy stalker carefully circles the building with his AK47 at the ready, trying to figure out where the hell you could've gone."
Now Read the Rest by Yourself about what is AI of Stalker Capable of Giving to their Players/Gamers, here:
I've to say : > AMAZING WORK GSC GAMEWORLD <
S.T.A.L.K.E.R. - Shadow of Chernobyl Will Rule Your Mind !! Prepare Yourself...